<mods:mods version="3.3" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-3.xsd" xmlns:mods="http://www.loc.gov/mods/v3" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"><mods:titleInfo><mods:title>LET’S PLAY A GAME: GAMIFICATION AS AN IMMINENT REQUIREMENT</mods:title></mods:titleInfo><mods:name type="personal"><mods:namePart type="given">Okreša</mods:namePart><mods:namePart type="family">Bogdan</mods:namePart><mods:role><mods:roleTerm type="text">author</mods:roleTerm></mods:role></mods:name><mods:abstract>&lt;p&gt;This short paper provides a glance into gamification in higher education, highlighting its benefits and challenges. Gamification enhances engagement and motivation in learning context, but requires careful planning and resource investment. The paper emphasises the value of a thoughtful approach to implementation to ensure success and maintain intrinsic motivation.&lt;/p&gt;</mods:abstract><mods:originInfo><mods:dateIssued encoding="iso8601">2023-05-19</mods:dateIssued></mods:originInfo><mods:genre>Article</mods:genre></mods:mods>